Riders of Destiny

Session 10
Goblin Homeland
View
Session 10
Goblin Homeland
View
Session 10
Goblin Homeland
View
Session 10
Goblin Homeland
View
Session 10
Goblin Homeland
View
Session 10
Goblin Homeland
View
Session 10
Goblin Homeland

Having found and retrieved all seven items of power the party turned south through the deep dessert and into the mountains to the broken homeland of the goblins. Once there though they found only one goblin and after saving him from three barghests sent to kill him Gok, shaman of the mossrock clan told the PCs that The White Rider was a false leader and not entirely goblin. He also said that if the party follows the trail the barghests came up on they would find a Road of Bones through the Ashen Wastes to the City of Dust. It is there the party will find The White Rider and his armies.

View
Session 9
The Eternal Gardens

At last the party turns south to the Eternal Garden for the last of the seven items of power. After crossing the desert the arrived at the garden to find it overgrown and feral. Battled Assassin Vines and hallucinogenic Basinronds, negotiated with a trent and learned that Jalal was no longer missing and not actually dead. She was in a stasis awoken by the presence of her Beloved Isil’s Headdress of the Trickster. After hearing out the party she declined to join them but offered them the Blanket of the Fallen to aid them on their quest.

View
Session 8
Paynim Burial Ground

The party returned to Council Rock and talked with the Paynim councilman Manu about the location of Isil’s remains. Having learned the location and some hints as to how to avoid the guardians of the Burial Ground. Once there they blessed the sacred burial ground and entered. Their blessing appeased the defenders of the place and the party went unmolested. They retrieved the Headdress of the Trickster.

View
Session 7
The Tomb of Sir Baldwin

The party rode on to Lopolla capitol of Ket where they discovered that Sir Baldwin was entombed in the national cathedral. They were given permission to attempt to retrieve the Shield of the Beastlord, but would have to get past the tomb’s guardians on their own. Having completed that task successfully the party is next bound for Ull.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.